ENT.Base = "base_ai"
ENT.Type = "ai"

ENT.PrintName = "Zed"
ENT.Author = ""
ENT.Contact = "" //fill in these if you want it to be in the spawn menu
ENT.Purpose = ""
ENT.Instructions = ""

ENT.AutomaticFrameAdvance = true

/*---------------------------------------------------------
Name: OnRemove
Desc: Called just before entity is deleted
//-------------------------------------------------------*/
function ENT:OnRemove()
end

/*---------------------------------------------------------
Name: PhysicsCollide
Desc: Called when physics collides. The table contains
data on the collision
//-------------------------------------------------------*/
/*function ENT:PhysicsCollide( data, physobj )
end*/

/*---------------------------------------------------------
Name: PhysicsUpdate
Desc: Called to update the physics .. or something.
//-------------------------------------------------------*/
/*function ENT:PhysicsUpdate( physobj )
end*/

/*---------------------------------------------------------
Name: SetAutomaticFrameAdvance
Desc: If you're not using animation you should turn this
off - it will save lots of bandwidth.
//-------------------------------------------------------*/
function ENT:SetAutomaticFrameAdvance( bUsingAnim )
	self.AutomaticFrameAdvance = bUsingAnim
end
